We Ought to Know.
Wednesday, December 13th, 2006 by admiralThe weather was okay a day or so ago, so I went out for some exercise. Like most people, I went out to perfect my wall-jumps. Who could not use a little work on his wall jumps? Few of us can jump over 10 feet, even with the assistance of a wall.
My wall jumps eventually improved, especially as I learned the timing required to chain them into a wall-climbing action. However, I never reached the height of my mentor. There is a question that we should be asking, although I rarely see it in print. Do professional video game sprites use performance enhancing code?
The people who pay for these games have the right to know and we ought to know. Do the athletes who play these games for a share of our hard-earned cash play by the same rules that we do? Are they so much better at their sport than we are that we should look up to them? Could it be that the professional video game sprites only beat us in their various competitions because they use performance enhancing code?
Most of us have a very hard time throwing fire. Is it that we do not have the innate skill, compounded by years of training, that professional sprites have or are we being cheated by sprites who use performance enhancing code? Do size-changing mushrooms occur at the same rates in the game worlds outside of the hero’s quest? I have a hard time finding mushrooms that make me grow to five times my size for a short time. Am I an aberration?
When I break through a brick wall with my head, it usually hurts. I’ve been training for a long time to match the performance of the professionals. If I can honestly be told that professional sprites are not using performance enhancing code, then I will be satisfied that I am just not professional grade. Nothing would please me more than to know as a fact that I do not make the grade because that is not how my maker designed me. Right now, the performance enhancing code controversy must be addressed. And I will keep you posted as the story unfolds.



